Shing!
 This topic has been pinned, so it's probably important
Mass Creation  [developer] Aug 31, 2020 @ 11:27pm
Patch information.
In this thread, we will publish information, regarding new updates, with changelogs.
Last edited by Mass Creation; Aug 31, 2020 @ 11:29pm
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Mass Creation  [developer] Aug 31, 2020 @ 11:34pm 
Shing! Update Version 2.0.1 - Fight for Stem Deck green badge!

Changes:
  • Improved text readability in some parts of UI
  • Videos on some Proton versions now display properly
  • Video and Controls settings do not sync via Steam Cloud anymore (some users may experience a complete reset of video settings and button bindings)

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Shing! Update Version 2.0 - Keyboard Support + Difficulty Rebalance + How To Play

Changes:
  • Default controls are now buttons/keys only
  • Alternative controls are now TwinStick/Mouse+Keyboard
  • How To Play tab in the pause menu (Move List, Guard and Parry, Powerups explanation, and much more)
  • UI scaling super sampling added - UI will now look nice and crisp no matter the resolution
  • Parts of UI will upscale on lower resolution systems (e.g. Steam Deck) to improve readability
  • Added an option to change what button graphics are displayed for controllers (PS, Xbox, NS)
  • Complete rebalancing of difficulty of every enemy from the smallest mob to a boss

Game difficulty changes:
  • Improved enemy attacks readability - it is more clear now when the enemy attack will hit and when to block to parry it
  • Rooter (Lady Tree) root attack is now a Burst, not an Area Of Denial
  • Spinner (Lady Umbrella) spin attack can now be stopped with a single parry, not three of them
  • Fencer (Katana Bird Guy) will not parry if you spam the same attack on him
  • Some enemy heavy attacks do not knock down anymore to improve pacing in fights
  • Momentum Attacks make your character immune from start to finish (stance and attack)
  • Blue fireball projectile will not break on your guard allowing other players to deflect it if the first player fails
  • Minor level and challenges tweaks to balance their difficulty

Fixes:
  • Steam input fixes and improvements for both BT and wired controllers on Windows, Mac, and Linux (Steam Deck)
  • Fixed lighting issues on certain levels

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Shing! v1.0.01

GAMEPLAY:

Tengu Fencer:
- The Guard bar regenerates more slowly and starts regenerating later.
- On Easy Difficulty, Tengu Fencers no longer parry player attacks. Instead, they use their Spin Attack when a player uses too many identical attacks in a row.
- Added small pause before their running double attack
- To make fighting them more dynamic, slightly lowered the number of hits they can take while their guard is broken before they launch a counterattack

Knockdown:
- The player takes dramatically lowered damage when hit during knockdown animation.

USABILITY:
- Added a tutorial prompt in Tengu Fencer mini-boss fight explaining how Tengu Fencers parry mechanic works
- Added extra tutorial screen explaining Style Multiplayer and Style Tokens on Level 1
- Changed the Join keybind from Tab to Insert

BUGFIXES:
- Fixed the tutorial splash screen that appeared empty for some players during the first Essence Extractor fight
- Fixed an automatic fail that happened after failing and restarting the second Essence Extractor fight
- Fixed a bug that disallowed reenabling AA settings
- Fixed an infinite loop that occurred then players failed to enable/disable Fullscreen

GRAPHICS:
- Added more detailed loading screen art
- Fixed wonky footstep colliders on level 7
- Added more background critters to levels 03 and 06
Last edited by Mass Creation; Jan 19, 2023 @ 4:02am
Mass Creation  [developer] Sep 2, 2020 @ 1:49am 
Shing! v1.0.02


GRAPHICS:
- Added special full screen mode in options: Exclusive FullScreen
- Bugfixes with resolution change, and windowed mode.
Mass Creation  [developer] Nov 5, 2020 @ 8:57am 
Shing! v1.0.04

USABILITY:
- Added an alternative control scheme that utilizes face buttons instead of stick movements.

NOTE:
Please use the OPTIONS -> CONTROLS tab to change the control scheme.


GAMEPLAY:
- Rebalanced easy and normal difficulty levels, eliminating difficulty spikes and lowering their overall difficulty
- Added invulnerability to player knockdowns to prevent juggling
- Added air recovery to knockdowns – well-timed jump can cancel the knockdown animation
- Increased dash cancel and guard cancel windows of many moves, making it overall easier to cancel moves and increasing responsiveness
- Lowered dash cooldown
- Getting hit no longer depletes the Super Combo bar
- Modified enemy AI to prevent crowding around knocked down players and reduced aggression of certain enemy types on easy and normal difficulty modes


CONTENT:
- Added a new hidden boss to the Coastal City level


BUGFIXES:
- Added missing subtitles to the game
- Fixed a bug that caused crashing when leaving challenge rooms
- Many minor bugfixes
Last edited by Mass Creation; Jan 27, 2021 @ 7:35am
Mass Creation  [developer] Jan 27, 2021 @ 7:37am 
Shing! v1.0.07

BUGFIXES:
- Fixed control scheme selection bug (you probably even did not notice that ;) )
- Fixed colliders on level 5
- Fixed Sound FX in Boss Fights
- Some small improvements with the controller responses, and overall controller usage


GAMEPLAY BALANCE CHANGES:
- Changes in enemies AI


OPTIMIZATION:
- Memory usage optimization
- Particle usage optimization
Mass Creation  [developer] Mar 5, 2021 @ 3:43am 
Shing! v1.0.09

BUGFIXES:
- Fixed controls for the controller on Linux Version
- Fixed issues with the cloud saving.

GAMEPLAY BALANCE CHANGES:
- Changes in enemies AI (enemies do not attack, stay frozen in one place and many more).
Last edited by Mass Creation; Jun 1, 2021 @ 6:02am
Mass Creation  [developer] Jun 1, 2021 @ 6:03am 
Shing! Online Multiplayer Beta

- Added online multiplayer component to the game, including inviting online players to your party and an online party browser.
- Redesigned Downward Momentum Attack (instead of a tripping attack and a downward smash, now it’s a quick downwards smash that creates a small explosion that breaks shields)
- Changed Player 3’s color from red to green to improve readability
- Added additional attack prompts to the first phase of the final boss
- Fixed electric oni midget's AI so it doesn’t get stuck when taunted
- Fixed a bug that reduced Momentum Attacks damage when attacking the final phase of the final boss when its guard was broken
- Rebalanced Style Score gains in multiple bosses so they’re easier to master
- Added more detailed information to the post-level summary
- Made the Momentum Attacks tutorial fight slightly easier
- Minor bugfixes
76561199185579135 Nov 23, 2021 @ 2:56am 
Multiplayer mode is now out of beta and officially available!

To be honest, we don't have much more to say - while there are also some minor bugfixes, the most important change is the introduction of the aforementioned multiplayer mode. It has been in beta for some time now, you helped us to test it and now it's finally live for all owners of the game.

Grab some friends and show these Oni what you are capable of as a team.
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